UTILIZATION OF THE ENERGY SPHERE IN MATRIX SURROUND RECORDINGS

When encoding matrix recordings for surround sound, we must pay attention to how much of the Poincaré Sphere (also called the Foucault, Stokes, Fresnel, and Scheiber Sphere) is being used.

energy sphere

Energy Sphere
 

stylus

Stylus motion view from end of arm
 

stylus motions

The 6 primary
stylus motions
 

energy sphere right side

Sphere, right view
The 3 primary pairs

What is the Poincaré Energy Sphere?

The energy sphere is a convenient way to map all possible energy waves in a two-dimensional space:

  1. Jules Henri Poincaré used it to describe all of the ways light can be polarized, including circularly.
  2. Léon Foucault used it to describe all possible motions of a free-swinging pendulum.
  3. Peter Scheiber (pronounced "shee-ber", inventor of matrix quad) used it to depict all possible stylus motions in a record groove (A phono stylus is like a tiny pendulum) and all possible phase relationships between stereo signals. The page author independently discovered this.

I use record grooves and stereo signals. Always view stylus motions at the end of the arm (right):

So, in the stereo phono groove, we have four basic motions:

These motions make two of the three primary orthogonal pairs on the energy sphere.

Stylus motion diagrams are also oscilloscope Lissajous patterns. Tilt your head right 45° (or tilt this paper left) to see them (vert = L, horiz = R).

Most quadraphonic recordings use lateral motions for front and vertical motions for back sounds. The Hafler Dynaco Diamond (right) uses:

Columbia's SQ matrix design has 90° phase shifts for circular motions. Yes, free-swinging pendulums and phono styli can move in circles:

This is the third primary orthogonal pair on the sphere. The diagrams show all 3 primary pairs.

The remaining portions of the sphere represent linear vibrations at different angles and elliptical motions.

The bottom diagram is a standard right-side view of the energy sphere with the 3 primary pairs.
 The right channel (red) is closest on the sphere to the viewer. The left channel (cyan) is farthest away.
 Left-side-of-the-sphere dots are larger to identify them. Right-side dots are smaller, so they don't hide left-side dots.

Usages of various matrix systems:

Regular Matrix systems:

Regular matrix systems are based on sums and differences of various coefficients to produce many linear decode angles.

Regular Matrix stylus motions.

QS Stylus motions
 

Energy sphere

QS Energy Sphere
 

energy sphere right side

Speaker location view from right side of room
 

Front-oriented matrix systems

Quad Matrix stylus motions.

Front Oriented
Stylus motions

Energy sphere

Energy Sphere

RM sphere locus

Usage

Regular Matrix stylus motions.

QS Plane
Stylus motions

Energy sphere

Energy Sphere

RM sphere locus

Usage

spheround stylus motions.

Spheround
Stylus motions

Energy sphere

Energy Sphere

RM sphere locus

Usage

Some matrix systems have a plane of sound instead of a ring of sound (middle inset).

Add the author's matrix that makes a complete sphere of sound in the room (bottom inset).

More usages of various matrix systems:

SQ stylus motions.

SQ Position Encoder
Stylus motions
 

SQ energy sphere

SQ Energy Sphere
 

energy sphere right side

Right side of room showing speaker locations
 

Phase Matrix systems: The Columbia SQ matrix and variants

SQ is based on using linear motion front channels and circular motion back channels:

SQ 4-corners encoding

SQ 4-corners
Stylus motions

SQ 4-corners energy sphere

Energy Sphere
(used up)

SQ sphere locus

Usage

EV-U, SQ 10-4, and UQ matrix stylus motions.

UQ & SQ 10-40
Stylus motions

EV-U, SQ 10-4, and UQ Energy sphere

Energy Sphere
(used up)

UQ sphere locus

Usage

squeround stylus motions.

SQueround
Stylus motions

Energy sphere

Energy Sphere
(used up)

SQR spherelocus

Usage

SQ Four Corners

Variant versions of SQ are UQ, SQ 10-40 Blend, and EV Universal (middle inset).

The page author tried to make a 3-D SQ matrix sphere of sound (bottom inset). It isn't very good.

In the page author's opinion, the SQ matrix wastes more of the energy sphere without any real gain from doing so,

Why were there so many different systems?

Each company wanted to own patent rights to the quadraphonic system that would be the standard.

No company wanted to pay patent royalties to any other company. This helped end quad.

Peter Scheiber's patent was broad enough to cover all matrix systems. No standard and royalty fights ended quad.

This problem didn't happen with stereo because Blumlein's patents expired before stereo was popular.

Some (now esoteric) usages of various matrix systems:

UMX stylus motions.

UMX Stylus motions
 

UMX energy sphere

UMX Energy Sphere
 

usage sphere right side

UMX Usage Sphere
 

Uniform Matrix systems: Denon's UMX, BBC Matrix H, and UHJ Ambisonic

The UMX system is based on using linear motions for left and right channels and circular motions for front and back channels:

BBC Matrix H

H encoding

BBC Matrix H
Stylus motions

Matrix H energy sphere

Energy Sphere

H usage sphere locus

Usage

UHJ matrix stylus motions.

UHJ Ambisonic
Stylus motions

UHJ Energy sphere

Energy Sphere

UHJ sphere locus

Usage

U3 stylus motions.

SpherUMX
Stylus motions

Energy sphere

Energy Sphere

U3 spherelocus

Usage

UHJ Ambisonic

The page author designed a UMX matrix that makes a complete sphere of sound in the room as a thought experiment (bottom inset).

The page author notes that these uniform matrix variants suffer from phasiness in the stereo image when not decoded.

 

Now that all of the patents have expired, we might get to enjoy some quadraphonics again.